![The Legend of Zelda: Ocarina of Time – A Close Reading of Role-Play Elements | Introduction To Game Studies (FW2011 – Section 1) The Legend of Zelda: Ocarina of Time – A Close Reading of Role-Play Elements | Introduction To Game Studies (FW2011 – Section 1)](http://blog.ocad.ca/wordpress/vism2b15-fw2011-01/files/2011/09/targeting.jpg)
The Legend of Zelda: Ocarina of Time – A Close Reading of Role-Play Elements | Introduction To Game Studies (FW2011 – Section 1)
![Ⱄ on Twitter: "Ocarina of time also provided new dimensions for puzzle designs. For instance, the use of a mirror shield to manipulate light to solve puzzles which are mimicked by games Ⱄ on Twitter: "Ocarina of time also provided new dimensions for puzzle designs. For instance, the use of a mirror shield to manipulate light to solve puzzles which are mimicked by games](https://pbs.twimg.com/media/EVvU8A8XYAEPiln.jpg)
Ⱄ on Twitter: "Ocarina of time also provided new dimensions for puzzle designs. For instance, the use of a mirror shield to manipulate light to solve puzzles which are mimicked by games
![PushDustIn💥 på Twitter: "A drawing of Ocarina of Time from a Nintendo patent for Z-Targeting. https://t.co/aTAqDVa3Wo" / Twitter PushDustIn💥 på Twitter: "A drawing of Ocarina of Time from a Nintendo patent for Z-Targeting. https://t.co/aTAqDVa3Wo" / Twitter](https://pbs.twimg.com/media/EdRC0tMVcAAW22D.png)